new Mega Mundo Heals: At rank 3, Mundo’s R’s healing effects are increased by an additional 5% per nearby enemy champion.Damage Stored as Gray Health: 25/30/35/40/45% ⇒ 80-95% based on level in the first 0.75 seconds, then 25% afterwards.Gray Health Healed after Not Taking Damage: 0% ⇒ 50%.Health Cost: 5% of current health ⇒ 8% of current health.Max Health Regen per 5 seconds: 0.8-1.6% (linear progression) ⇒ 0.4-2.5% (non-linear progression, equal at level 11).Cannister Heal: 8% of maximum health ⇒ 4% of maximum health.Cannister Health Loss: 7% of current health ⇒ 3% of current health.Now get out there, throw some Qs, and be unkillable. We’ve made a bunch of changes to Mundo’s medical tools, but the biggest changes were to his Heart Stopper and Maximum Dosage which have been adjusted to be significantly stronger in the late game. Mundo hasn’t been living up to his unkillable late game fantasy lately, so the good doctor has received some treatment in order to help him out. new Master them All! Players will now be able to see which champions they have not yet received S-Rank Chests for in ARAM champion selectĭr.Go forth and get S rank on all the champs (or as many as your team's RNG will allow)! new You’re Welcome: Allies will now be able to tell which player gifted their team a Battle Boost.new Not so Fast: Players will no longer be able to activate Battle Boosts within the last 10 seconds of champion select.new Under Repair: The gaps on the bottom side of the bridge have been filled in and are now traversableĪdding a few quality of life updates to the current Battle Boost feature. We finally got around to making some repairs on Howling Abyss! With the new falling towers mechanic we wanted to make the bridge a bit more spacious to compensate for the space now taken up by tower rubble. The brushes between the outer and inhibitor turrets have also increased in size. new Brushing Up: There is now one new brush in the middle bottom side of the bridge.new Tower Rubble: When outer towers are destroyed they will collapse and leave behind a pile of rubble which will be treated as new terrain.Īlongside the ARAM changes we figured we'd also do some landscaping on the bridge to help freshen things up a bit.Now you’ll have new choke points to think about, Fog of War to hide in, and terrain you can experiment with to create new plays! Our goal with falling towers is to create more interesting situations on the map that break away from the usual straight line of ARAM. Some parts of the bridge have been showing their age recently and are starting to fall apart. Once your first tower is destroyed, the Frostgate will then link to your team’s inhibitor tower where it will then stay for the remainder of the game. new Frostgates: Frostgates will be present from the beginning of the game and will teleport you directly from your Nexus to your outer tower.To help you get back into the action faster we're introducing Hexgates to the Howling Abyss! This update goes out to our ARAM players! From the new stat adjustments introduced in the last patch to falling towers and Frostgates, new and exciting updates are coming to the Howling Abyss this patch.Ī lot of the fun in ARAM happens when you're fighting, poking, or womboing your opponents-not when you're walking back to the fight.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |